Follow on Facebook

RSS Feed

Follow on Twitter


An abstract, minimalistic notgame about loneliness, made for the Korean middle school students I taught for a year. Takes about three minutes to play through, and requires no gaming skills.


I went to play with the children of an orphanage while stationed in Korea as part of a U.S. relations thing. My first thoughts were of the immense boredom I would suffer until I got there and found what I could best describe as the most attention starved children I’d ever met. I still remember the boy that sat in my lap while we went over English to Hangul flash cards and he could not get enough hugs. I’m not sure why I am writing this except after playing this game and reading the captions it reminds me of that boy and how I hope he finds his way.


Almost made me cry

So sad.

Amazing how a bunch of animated squares can evoke such feelings on you. Beautiful.

This is beautiful, a profound

This is beautiful, a profound journey through loneliness that builds as it progresses. Towards the end, all I wanted was to catch another black square, to find just ONE that wouldn’t run away. My only criticism was it left a bleak message, one of sadness that that damn black square couldn’t find a friend. A realist at heart i understand that not all stories have happy endings, but the fact that the black square just slowly disappeared into the blackness was such an emotional blow I just sat and stared at the screen for a few minutes.
Well done. You are a true artist, and the stories you tell with your notgames are brilliant.