The Killer
A small notgame inspired by the thousands of senseless killings committed in Cambodia under the Khmer Rouge regime. Requires no gaming skills whatsoever. Takes about three minutes to play through, though the length varies, and the experience is never quite the same for any two people.




This article can be seen in
This article can be seen in the structure is very characteristic rough look. Title Lead, the main readily available, this is not to say, the trick of the second paragraph is inserted to introduce the school’s history and the building of the new building. Not only the full text of this paragraph is even more fullness,ray ban 2085 but also very important to provide background role.
Fantastic way of ending it
Beautiful game. When I got to the end, I didn’t want to kill the stick guy, didn’t know what he did to make me want to kill him. When it became clear that the only way to progress was to fire, I shot up into the air. Literally cried because I was so happy for this stickman that I had become so emotionally invested in over the course of the journey to get to the fields.
I was looking for this
I was looking for this information and I found this dipostingan, I would like to thank the author of this blog
Amazing!
This is one of the best games I have played this year, and so are the other two.
Just so you know. I chose to miss!
Plese do more of these
It is very nice to have you
It is very nice to have you online again. I’m truly sorry because I’ve cannot quite often to see your new articles due to my mobile activity over the last couple months, it’s because now I work in Indonesia and helping people here. I see that you’re now has update your website with lots of great article and it’s good. No, it is really great. If you have much time, please come to my web too because I have a pleasant article about Iconia PC tablet dengan Windows 8 really good too for review. I look forward to have you there and please commenting one or two and give me a feedback related to my review. Last but not least, it’s been a joyful moment reading your review. Regards,
Jejak-jejak maya
Thank you for the experience
I absolutely love what you’ve done. I first played loneliness and then this. Loneliness was perfect. I could really empathise with it. And I love that all the dots are the same, but everyone rejects your dot. You are doing a great job and I think you should continue to be awesome!
When I played The killer I started noticing details and thinking about other stuff because the changes was so slight. I’m not sure if some of my friends would have the patience to play it all the way through. I think that the length is important in order to get the point across, but it shouldn’t be boring, that’s when people leave and then the game is “useless”. What if the prisoner tried to run? what would happen then? Would the soldier shoot him dead? or catch him, so he could bring him out to the fields? what if he did shoot him? would the soldier have to carry him to the fields? Is there any birds nearby? or animals?
Thanks for the experience. You made me think “this is awful”. I have known that there are bad conditions in other countries for my whole life, but it has been repeated to me so much I’ve started to ignore it. In order for people to care about the bad conditions, they need to come to the conclusion that this is bad, for themselves. That is difficult to do, and you’ve done it.
Don’t Forget To Be Awesome
Wow...
Thankyou for creating this amazing piece of Art (capital a Art). I’ve been marathoning the extra credits web series and just stumbled onto this gem. What a great example of a way to use video games (even simple ones) to portray a deep, disturbing emotional message .
just a note
Thank you for giving me the option.
Straight up doe
why didn’t mine pick cotton i needed new underwear after cumming at the solid dead black people block
If one of your objectives was
If one of your objectives was to scare me when the mine blew up in this “notgame,” then you succeeded. It was pretty powerful. The comments that appeared when I decided not to listen and quit pressing the spacebar were very effective, eerily calm yet demanding me to go forward. One thing I noticed was the difference in the colors of the men’s faces, as I was playing the role of the white man pushing the black man to his death. Ultimately, when they both died, death was blind to skin color. I guess that just goes to show that there never are any winners when it comes to oppressing people. Thanks for making me aware of the plight in Cambodia, and props to your notgame for being both powerful and effective.
Hello
,,,Thank you for the efforts you been putting on making your site such an interesting and informative place to browse through. I’ll be visiting your site again to gather some more valuable information. Iconia PC tablet dengan Windows 8
Thank you
Your simplicity in your games is beautiful because of the feelings behind them. Having something so meaningful in such a short game is amazing. I hope you make it on to a triple a game companies team because if you could put that much thought into a 30 hour storyline as you do in your 4 minute notgames the gaming industry would be a much better place. Keep it up seriously!
The Killer | Game Trekking
I’m gone to convey my little brother, that he should also go to see this blog on regular basis to get updated from hottest gossip.
May God rest their souls
May God rest their souls in peace!
Tears were shed
:’(
I think that the experiment
I think that the experiment should stress the fact that they were being tortured prior to being killed. Maybe before walking or once they reached the river they should have to torture the person for a few seconds before killing them so that the experiment will be more effective to the person after they have read the facts at the end. They will have more visuals.
The Killer | Game Trekking
Ładny design Twojej strony. Jak się nazywa?
Your creations have presented
Your creations have presented to me an entire new perspective on video games, video games as art and history in general. The symbolism in your works shows a phenomenal amount of forethought and care and it has inspired me and for this, I thank you Mr. Magnuson. In addition, I really see how the killings due to the Khmer Rouge has affected you as a human being, to see such atrocities committed and it has made me consider just what we have done to our fellow humans. I once again thank you for teaching me and so many others.
Feedback - The Killer
This was one of the craziest experiences I had on gaming. Such a weird situation you guys put us on, coercing someone defenseless.
The choice you ask the player, myself, to take at the end is in the same way awful. Obviously everyone knows it is a game, a low graph, simple control game, and still, shocks when we have a choice to kill someone we’ve been treating that bad.
It is actually hard to express the feeling. Shoot someone? ahahha, this is just crazy. How could you make me feel bad?
And either choice, killing or not killing, is at last bad, finding out what the heck was going on.
Amazing experience, different on many ways of everything I have seen on games. My sincere congratulations. You made some people think of moral and thinking of many point of view (me, the killer? I know we are always killers on every freaking ps3 games, but not with these feelings) with the simplest game ever.
Incredible.
Dan.
Interesting
For the first part of the game I didn’t like where it was headed - me with a gun, marching someone out to be killed. The game told me to keep going, but I didn’t want to. I started marching forward again out of curiosity, but then found that if I clicked away from the flash window, I would keep walking even though I wasn’t holding the space bar. That allowed me to distance myself from what I feared was inevitable - reaching some point at which my character would automatically shoot this prisoner. I still watched as the characters walked, though, curious about what would happen. When we were getting near to the fields, where the game told me we could stop, I took control again. When I was given the option of where to shoot, I was delightfully rebellious. I was so happy to be able to choose not to kill. In the following explanation of the game, where it explained that I had been killed for showing mercy, it actually brought me some peace in knowing that I did not commit the crime, paying with my own life to make a stand against evil.
Powerful experience. Amazing what simple game mechanics can do.
Powerful
I’m greatly touched by these mini flash games. They are so powerfully moving. Thank you for sharing your work and dedication to such (often) forgotten or ignored histories.
Holy crap. That was amazing.
Holy crap. That was amazing. I’m emotionally drained right now.
Wow, awesome blog layout! How
Wow, awesome blog layout! How long have you been blogging for?
you make running a blog glance easy. The full glance of your site is magnificent, as well as the content material! Bank Mandiri Bank Terbaik di Indonesia
about that game where you press space to walk
Pretentious
Best what i've ever seen on internet
This “experimental travel” is very unique and i think u have to do more things like this because it is well made and have a really interesting subject. it is very sad that not everyone knows about this, because this travel made me to think about that people and what happend before, and what can i do to help. sorry for my english
Just Wow!
This was such a powerful massage, from the start with the only option, to be push the man forward and every time I stopped the words would appear, I tried to stop countless time, in the forest, next to the river, all the lovely scenery slowly moving forward I was feeling ashamed for what I knew was going to happen, that there was a point that I just wanted it over and help down the spacebar and was shocked awake with the gun shot. as the music played i was over come with what those emotions of the people in whos shoes i had just walked in.
Thank you very much for this experience, keep up the good work.
- Lennon G.
These games always touch my
These games always touch my heart on the deepest of personal levels
Reply to comment | Game Trekking
WOW just what ӏ ωas lοoking fог.
Camе hегe by ѕeаrching for game
your game: killer
Let me put it this way; i set my cell phone on the space bar so i didn’t have to do anything. like i seriously i had no idea why that wasn’t just a movie… other than for the choice to kill the guy at the end or not.
your game: killer
Let me put it this way; i set my cell phone on the space bar so i didn’t have to do anything. like i seriously i had no idea why that wasn’t just a movie… other than for the choice to kill the guy at the end or not.
This was a really powerful
This was a really powerful experience. Thank you for making it. I was already aware of the Khmer Rouge’s genocide and abuses (Dith Pran came to my high school to speak) but there’s something really intense about playing through it yourself.
I enjoyed… well, enjoyed
I enjoyed… well, enjoyed would be the wrong word. I appreciated The Killer as a piece of art. There is however, one criticism I would level at it. That would be adding such specific context to the scene. One thing that ambiguity provides is the opportunity for the audience to create its own narrative while they are walking the captive to the killing fields. What were little more than stick figures on a pixel-y back drop become characters. You become the figure with the gun and start to form a bond with the captive in some way. However, when historical context is provided to this scene, it takes away some of that. It is no longer you marching a captive to the killing fields and making the decision of wether or not to kill him, it’s a Cambodian soldier. It sort of reverses some of the identifying and role assumption that goes on. It’s easier to dissociate yourself from the character and all of a sudden, it’s just a role. Other than that, it was a fantastic piece.
Amazing
I loved this. It was very emotional. When I played it, I shot into the air, and the person ran away.
Thank you.
Thank you.
Wow. I am not a college
Wow. I am not a college student, nor do I know much about events that occur in the world, but this has me in tears. I was quite confused while playing the game, and reluctant when it instructed me to aim and shoot. Of course I refused to aim and shot into the air instead, but everything became clear as the explanation for it all appeared on the screen. This is such a creative way to explain events in the world. And the music made this presentation all the more creative. This was great. Definitely keep up the good work and creativity.
this is better than journey
this is better than journey
Great interactive art. No
Great interactive art. No need to seek criticism, just continue being yourself. Art by committee is less honest. Again, great work.
The Killer
You have mastered the fine art of depressing people.
Agreed
I agreed. Absolutely mastered.
The Killer
To be honest, this one felt cheap. Especially when contrasted with Freedom Bridge, which has a similar mechanic at the end. Freedom Bridge’s ending felt like it had more meaning. Being shot in the middle of the bridge, rather than and suddenly a landmine. The whole notgame felt more nuanced.
This one, the music was overwrought, and the walk went on for too long. I was completely zoned out when and suddenly a landmine, whereas for Freedom Bridge I was paying attention. I felt the black square’s struggle.
Beautiful game.
Beautiful game.
I didn’t think I would be
I didn’t think I would be given a choice at the end. Thank you for giving me that choice.
Wow i don’t think any game
Wow i don’t think any game with top graphics moved me as much as this one. This is a masterpiece.
what happened
what happened; or, why did we both die?
Did you wait ‘till the end
Did you wait ‘till the end screen appeared? It has a bit of explanation. The reason you both died was because of a landmine.
empathy in the spacebar
Thank you for this game. When I first began playing, it wasn’t immediately clear if I was controlling the figure leading or following. Ok, so the soldier stops when I release the spacebar, so I control him - but I still have so far to go. Moving through the jungle, the forest and the beach, we came to the plains when I suddenly controlled a gunsight. No thank you, I won’t shoot my companion.
I played a second time, and we both died suddenly from a landmine. What?? Pointlessness!
A fine little game.
Thanks!
It’s a game… but it’s also clearly not and I love that you capture this in what may, one day, become it’s own genre.
Great to see such simple, yet affective (not) games out there which help us to realise the reality of a groaning world- groaning, in part, due the selfish, self-seeking nature of many of its inhabitants.
More powerful and memorable than games which take up days/ months/ … etc to complete.
It’s not a game - the message is short and sweet and, with a musical piece chosen with due diligence… thanks, very powerful - very welcome - very good reminder!
wow
powerful stuff man its sad how most people forget or ignore the cruel injuctice in the world
Im glad i didnt shot them first in the not game killer what happens if i keep holding space after the feild ?
really good stuff man really makes u think
Thanks for the comment Colin.
Thanks for the comment Colin. To answer your question, you can keep walking forever, if you choose to.
The Killing & Loneliness
Hi There,
I really enjoyed, no wait, appreciated both of these “games” Too often a good message is lost because of the lack of user input. The simplicity of both games is very beneficial for reaching the user. The direct implication of the game is evident almost immediately but I do have one suggestion. Placing a progress bar of some sort would help encourage the less patient individual to continue to receive the final piece of the message. I’m not sure what the most effective way to do this would be without ruining the experience but I can see it being immediately beneficial.