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The Killer

A small notgame inspired by the thousands of senseless killings committed in Cambodia under the Khmer Rouge regime. Requires no gaming skills whatsoever. Takes about three minutes to play through, though the length varies, and the experience is never quite the same for any two people.

It tells me to press space to

It tells me to press space to move. I press space and immediately assume I’m the little dark dude in front of the guy with the gun. I stopped pressing space and the first words that came out of my mouth were “I don’t wanna play anymore.” I guess playing games for 20 years it hits you kinda funny when you’re not really the hero of the story. I got to the end and found I had a choice. It’s a good thing to, I mighta rage quit.


The Killer, may of played out as actual choice

Clicked on the not game and started as a guy with a gun aiming at another guy, I just wanted to shoot him to get it over with but said I had to walk to the fields.

So I began walking and became bored from the long walk, but as I walked, I noticed certain things such as the guy would stop moving if you’re not poking him, but he actually moves faster then you but slows down eventually so If you constantly walk your bound to poke him some more.

By the end I reached the fields and when it told me to aim and shoot, I aimed up and let him go.

After the end which tells of how many people died and lieutenants such as myself chose to let them go but was the ones killed instead, I could now just imagine how that would of played out if I really was there.

Here I am, some lieutenant charged with killing someone, eager to get the job done just because, but as I’m forced to take this journey with this guy I’m going to execute, I begin to take notice of his actual presence and begin trying to understand him. I start with just making a forced march but later begin taking pity and slowing down. By the end of the journey, I end up viewing him as my travel buddy instead of my victim and can’t bring myself up to the original task of shooting him, so I do the whole movie thing where I’m about to pull the trigger but pull my gun up before It goes of and I let the guy go.

Unfortunately the ending says I just died, perhaps I should of aimed at the left so and maybe the ending would of said I became a rebel, or held the spacebar to see if I could move some more to run away with the guy instead, I’m pretty sure it would of ended up with me dieing anyways. But in a real life situation, that might be a bit aching to what would I do next.


It’s just occurred to me I

It’s just occurred to me I somehow left my comment on the wrong game. Though I suppose, it applies equally well to this one in a rather different fashion.


I suppose it is an error in

I suppose it is an error in my self, but I cannot comprehend why it is, in this situation, that one would walk. Death has already happened.

And yet, in the game I would assume that is the only way to survive.

I do wonder some times if that could have been intentional, but I can’t think what it would mean.


Great Game

I just wanted to say you guys are doing a great job, never have I cried playing a game. “Loneness” made me ball like a baby and though I did not cry “The Killer” made me think and also got me to learn more about history thats not taught in school. Thank you guys for a meaningful interactive and perfect tangential learning experience.


Oh my god

This game has given me a new look upon the world. As have your other creations. But this one…Am I a good person if I showed mercy? I shot into the air to let him go.


Damn… it’s harsh to learn

Damn… it’s harsh to learn about these things. As I started playing this, I knew that my mission was probably to kill the other person, and when it told me to aim, I just couldn’t shoot him, even though, in this case, it’s just pixels on a screen, but then again, aren’t we just atoms on a universe? So, I just aimed backwards and shot the air. But, then seeing all those pixelated bodies in the earth and reading about that tragedy really made me sad. Just questioning why can’t all of we humans just get along in peace? My deepest respects to anyone who suffered from this tragedy. :(


Improvement

I appreciate your interactive experience. It was engaging, but by the end, I was starting to not really care about the prisoner, which is the opposite of what you intended.

I believe that the walk is a bit too featureless. The change in scenery is good. It presents to the player that the journey to the killing fields was long. However, it also left me feeling “yeah, so what?” after a while. Adding more experience to the journey would make the game more memorable and poignant.

*The weather could change, allowing the player the chance to allow the prisoner to wait until it clears, or to plow on through. There could be shelter occasionally, to protect the prisoner from rain.

*You could include some of the anti-communist propaganda that the regime used to justify these actions.

*You could have villages where people watch you go by. Some could be white-hats, some could be black-hats.

*You could include other killers leading along other prisoners, to show the player how they “should” be acting.

You also could give the player more options at the end. Maybe there are other killers around showing the player what to do with the prisoner. Maybe the player could try to shoot the other killers. You could immediately show the player the price of mercy, showing the player being shot and the prisoner killed anyway.


Improvement

I appreciate your interactive experience. It was engaging, but by the end, I was starting to not really care about the prisoner, which is the opposite of what you intended.

I believe that the walk is a bit too featureless. The change in scenery is good. It presents to the player that the journey to the killing fields was long. However, it also left me feeling “yeah, so what?” after a while. Adding more experience to the journey would make the game more memorable and poignant.

*The weather could change, allowing the player the chance to allow the prisoner to wait until it clears, or to plow on through. There could be shelter occasionally, to protect the prisoner from rain.

*You could include some of the anti-communist propaganda that the regime used to justify these actions.

*You could have villages where people watch you go by. Some could be white-hats, some could be black-hats.

*You could include other killers leading along other prisoners, to show the player how they “should” be acting.

You also could give the player more options at the end. Maybe there are other killers around showing the player what to do with the prisoner. Maybe the player could try to shoot the other killers. You could immediately show the player the price of mercy, showing the player being shot and the prisoner killed anyway.


I showed this game to a

I showed this game to a Vietnamese friend (the atrocities of the Khmer Rouge are well-known there, as you may know) and she took a look at it.

At first, she seemed almost amused that someone would make a (not)game like this.

About 10 seconds or so in and realizing where this was going, she promptly pushed the back button saying “I’m not like this.”

I just wanted to share this story with you.


I really liked this

I really liked this experience (nongame, game, how ever you want to call it).
At first I tried to not harm the person in front of me, but soon realised that the game didn’t let me do that. What followed was a really long time walking (I kept on walking although I already had reached my destination, not knowing any better).
During that time I pondered about how the killer (just like me the player) probably didn’t have any other chance then to do this horrible thing, because of the way he has brought up, because for his entire life he had learned to hate the ethnicity of his victim. Btw, while playing I assumed that the “crime” for which the victim was supposed to be shot was being black.
I walked so long that I began to wonder whether the game even had an end (that would have really been the ultimate nongame). Finally I stopped. When I got the command “aim your gun”, I emmidiately pointed the gun upwards and shot in the sky. When this actually led to the prisoner’s escape I was happy and grateful for the designer to give me this option, to put this tiny bit of humanity into this otherwise very bleak and depressing experience.

Also, thank you for educating me about Pol Pot and his dictatorship in Cambodia. Up to this point I didn’t know much about him except that he had been a dictator and responsible for a genocide, which was especially targeted at educated people. I heard that some people were killed simply for wearing glasses, since these made them look intelligent…

Anyways, thanks for making this :)


took me awhile

I walked and walked. I kept walking past a beach…to fields….finally I stopped. I realized I could aim gun.

I had no reason to shoot a man. I shot the air. he ran happy for freedom. it was touching.

where are other comments?


too much walking

too much walking


too much walking

too much walking


wow..

what happened in columbia is really sad.. and that “notgame” was actually pretty moving.. you did a great job at relaying your message..


The little flash is nice. I

The little flash is nice. I love it! It was sad, and it delivered the message.


Take yourself out into a field you nigger.

What a pointless and angsty way to give me a history lesson.
If I wanted to be reminded of some mass genocide that took place in the past I would just play wolfenstein, or oregon trail.
At least those had some game play and without all the angsty bullshit music.
I turned that off and it STILL played at the end. I could take a dump, measure it and still make a better and more poignant point than this tiny sloppy turd.

But hey, like creator like game huh?

Go eat high-explosives you fairy faggot chink.


This is a critic of both :

This is a critic of both : The killer, Bridge of freedom and Walk or Die.

the bad point first or the good ones ? i will go for the bad one : Do not call a game something that is not linked to fun in anyway what so ever.

Walk or Die was not interesting to me even in the smallest manner. And since the other 2 were that good I was expecting something…Better. Your message was probably to use the complete silence to make people think but since I’ve already made a much deeper thought on the subject years ago then an half hour worth one. It lacked something to actually makes me enter the area and feel the situation. compared to the other 2…this one is a complete failure i am afraid.

Now the good ones : the Very simplistic graphics make us eager to listen to get more information I stopped myself multiple times to read the message appearing hoping it would change. And this just make us even more affected by the wonderfull music you choosed and when the characters exploded i was shocked because the peace you had provided was shaken, destroyed so easaly and quickly. Even if it is not a game it is clearly a piece of art. Like your game bridge of freedom in wich the lack of sound and the simplistic and yet overwhelming shot comes and says “nope” crushing the hope. Smart use of your own “game“‘s name there.


ON The Killer.

Though I say it takes a long time to get to the fields. The game is very atmospheric, and really lends to how well done this product is. This is a beautifully well done game. It tells a better story than 50% of games released. It uses the background to tell a story. It was jarring but a beautiful game.

Continue the good work!


second time

I tried and found a much more satisfying ending, but the end message stayed the same. Keep up the good work and I will bookmark your site, to play any new games and share with my friends.


stopping and starting.

All I could do was move forward or stop. I wanted to stop many times and even tried tapping other keys than space to see if they would do something different. I eventually stopped stopping until I got to the beach because I felt bad forcing the prisoner on, but felt worse when I stopped and had to run into him with my gun. The ending was very moving even before the explanation was given.


Amazing!

I just found your site, and after playing this game and then learning so much about Cambodia I had to tell you how amazing it was. Please keep making these, I really think you’re on to something!


The Killer

The Explosion didn’t really match up with the song so it felt really odd.


The Killer

Got here from Extra Credits. Damn that was depressing (in a complimentary way). I wanted to just say how impressed I was with how affected I was by such a simple game. The felling of powerlessness and futility was intense.

I’m having trouble finding a way to say the game was horrifying in an amazing way. Or awesome in its disturbingness.


its simple yet heart

its simple yet heart touching. I would have never imagined that i would be feeling (sad) after playing this game (idk if u call this a game). a brilliant piece of art.


its simple yet heart

its simple yet heart touching. I would have never imagined that i would be feeling (sad) after playing this game (idk if u call this a game). a brilliant piece of art.


Left me with a lump in my

Left me with a lump in my throat and tears flowing down my cheeks.


The Killer

This game is actually what I feel all games should model themselves to strive being. It is amazing that you were able to make something so utterly simple be an example of what all games should strive a player feeling. Giving me the choice to think about what I was going to do to my victim and actually making me be able to shoot myself/shoot away from the victim, made me feel so connected to these seemingly blank characters. 10/10


I’m not sure I liked the

I’m not sure I liked the choice of such a long walk. If it added something to the game, maybe … but as it stands I think the most powerful points in the game are 1) the moment you realize you are the man with the gun, and 2) when the corpse drifts down into an ever multiplying mass of bodies in the killing fields. I think the long walk sort of detracts from them … I suppose it’s a holdover from your Walk Or Die game.


The Delivery Of The Message

That was just….

An experience is all i can say very well made experience with a little bit of learning at the end and knowing what they had to do and those who did not follow the orders of the mad.

was glad to of played this i am going through the others as well i shall also point others here


Thank You

That was maybe the single-most thing I’ve experienced and gone through in my entire life that has impacted me and how I think of things.

Thank you.


Jesus, man. You’re incredibly

Jesus, man. You’re incredibly good at what you do. I chose to show mercy, but damn it sure as hell didn’t make me feel any less horrified by the ending. Your minimalist approach to these sorts of issues, combined with your ability to make me care immensly about a few pixels is something I have a great deal of envy over. Thank you for making things like this.


Wow

I am very close to tears right now.
I don’t know whether to thank you for this terrible experience or hate you.

All I know is that it was worthwhile.


Congratulations. It made me

Congratulations. It made me feel like a miserable being the moment I started pushing the victim.

A small suggestion. If you would like to enhance the experience, you could get the Leutenant get shot the moment it shows mercy. So, the player would feel he has payed a huge price for letting the victim go. And that feeling would be very strong since I (the player) was not able to shoot the victim. Just couldn’t do it. But if you implement a similar scene like the Freedom Bridge, then… just in that moment… that feeling of mercy, of not being able to shoot the victim, would have hit hard because the price for that, was death, =S.

Congratulations again. Awesome experience.


Wow

I learned something new! I played all three games and I have to say, I was touched by the work and passion that went in to each one of them. I was moved by the meaning behind them and they truly touched me.

Thank you!


The Killer

At first I walked slowly, I was wondering why this had to happen, what did this man do, that I was to kill him for? After a while, I just accepted it and kept walking forward. When I was given the ability to aim, there was no way I could kill him. I was practically crying by this point. This was a great interactive experience. As an aspiring future game designer, I hope I can create an experience as moving as this one.


Without knowing the subject

Without knowing the subject matter or reading the little description I just started playing. Pushing Spacebar we walked forward with the occasional shuve with my rifle to ‘encourage’ the black figure.

After a while I SAW the black figure. We had been walking for days with no rest, how must they be feeling? So we started stopping each night to rest. We stopped for three or four nights and each morning I would start us up again with a shuve from my rifle and away we went.

On the fifth night we stopped, I had seen Cambodia and my mind made a horrible connection. Even if I hadn’t, where else could we be going with my rifle and the way I was treating the black figure?

The music played in a loop for sometime and I felt trapped.
Compelled by ‘duty’ to go on and curiousity to see the end but with a certain knowledge of what that end would be no obvious means of escape from what I think will happen my only option is to stop and we have not moved since.

I will look the other way, the black character is free to run or talk to me. I will not push them any further. I just wish they could be animated to run away…


Simply amazing.

Simply amazing.


This was pretty touching… I

This was pretty touching… I liked watching the sky shift through different phases of the day. Kind of made you grow an attachment to the person you were taking out to the field. I wonder if anyone playing the game actually chose to shoot the prisoner? Because they thought they had to? Because they didn’t care? I don’t have the heart to see what happens if you do, especially since at the end it said “lieutenants like you”


Impacting

I couldn’t do it. It’s “just a game” but I couldn’t do it. I stared at the screen for a few minutes, tried other keys and options, and moved the target around. I don’t understand why such a simple thing caused me to feel what I felt - a thing I don’t yet fully comprehend either. I don’t even know if I should say thank you or not. You have accomplished something meaningful here. If nothing else, I would have to call this “art”. But “game”? Maybe. I just wish the weight of it inside me would go away. I know you must carry something similar having made this. You’d have to. I hope your weight goes away too, somehow. Good luck with your future projects.


The killer

I am seriously touched by this work.
This experience drags on pretty long and i wanted to move forward without poking him, didnt want to make him, but wasnt able to go further myself and miss what all this is about. I felt horrible disgracing a man for my own curiosity.
The music was very fitting (dont know why you have a setting without it)
In the end i choosed not to kill the man, I knew what all of this was about, I didnt choose to kill him, I was ordered. In the end if i were a soldier back then, I would have been dead for ages. Killed by the people who should protect me.
Thank you for this experience, and excuse me for my lack of language skills.


Thanks a lot, I used your

Thanks a lot, I used your game for explaining to my students (seminar in philosophy) some existentialist concepts.


I simply...

I can’t describe what your game made me feel, you just placed me in a world without telling me anything about what is going on except of a guy with gun, and another walking in front of me because I’m forcing him to, then you show me beautiful landscapes, and I start to think that they both are seeing them, even if one is going to kill the other one, and the other one is filled with fear.
And it made me though that my story would be about two persons that start a journey as enemies but then after seeing all that paradise they create a bond, and when the decisive time came, I just couldn’t kill him.

Thank you…
Nehemek Amador


I went through The Killer.

I went through The Killer. Perhaps “played” is the wrong word here. Not sure. The walk to the fields. The stopping every now and then. The continuing. The arrival. The aiming at the prisoner.

And then moving the crosshair up into the air, away from the prisoner. Firing a shot into the air. Seeing the prisoner run away.

I read the end screens and their information. And I cried. I cried a lot. The long, long walk to the fields, the minutes spent thinking about how people take lives of their fellow men and if they ever even stop to think about the cruelty, the fear, the everything of it.

This is an important piece of art - whether you’d call it a game or something else. In a world where people have been numbed to photos and videos of victimhood, where we are shown so much of things that are cold, hard, cruel and wrong that we can’t deal with it on any level except regarding those things as numbers and things on paper. Things that sort of happen and you sort of realize it, and at the same time things that never happened to you and things that you will never have a true need to really realize and explain to yourself. In that world, this is a statement, an artwork, a show of kindness to people who have been hurt so much. It’s a wish. I don’t know what else to say.

Thank you. Thank you so much for creating this.


Killer

Hey I had a pretty good kill to death ratio in my last game. where is the leaderboard


I was absolutely shocked by

I was absolutely shocked by how such emotion was conjured up from a simple game with pixels and stick figures. I’m not quite the emotional type but I definitely felt something the deeper it went underground at the end. I personally chose not to shoot the man. I think this game really drives your point well. I already knew about the Cambodian genocide but so many are still unaware—hopefully it is never forgotten.


Thank you so much for this game! It's incredibly powerful.

I found out about The Killer on Facebook: a guy I know mentioned that he’d be telling about it to his philosophy students. And after I played it, I was stunned. Even the song, which I have heard before, suddenly had a deeper layer of pain to it.

I then showed the game to my boyfriend, who, apparently, did not know about the Khmer Rouge, and only found out through the game. He was also left completely astounded. We’re both from Russia, and it hits close to home. But also, it’s more poetic and subtle than anything that we’ve ever seen on the subject of purges back here.

So, while I know the argument about ‘gaming not being an art form’ is dated, I still get it from some people. Now The Killer is going to be my go-to example of how that’s not true.

And it’s probably not a very good comparison, but it came to us both simultaneously: the decision that you have to make in the end reminded us of the narrative structure of The Walking Dead game, where the morality of decisions that you make throughout the gameplay affects the outcome, but still results in the same ending for all. It’s interesting, how an indie project like yours, and a big shot game have gone in the same direction with that.

I also find it truly innovative and crucial to taking gaming to the next level. This exercise in empathy is something that not even the most accomplished ‘make you a better person’ movies have managed to achieve in their relationship with the viewers. It used to be my childhood dream that the increasing interactivity of games would lead to very complex human experiences, previously unknown, for the gamer, and now I see it come to life, and it’s just brilliant.

I wish there were more projects like that, so that they could educate subtly on the past horrors that the Earth has seen and employ the concept of becoming an avatar to help gamers develop as human beings. I see it as a very important tool for school and university social studies classes, too. Like, here in Russia, where the general understanding of human rights is despicably low, I often find that appealing to one’s feelings doesn’t exactly deliver the message of enlightment. While with the use of such instruments as the Killer, it would be so much easier to get through even to the people less inclined to abstract thinking and/or projection.

And I’m sure that educating the hearts along with the minds is key to preventing any future genocides from happening.


We just played Loneliness and

We just played Loneliness and the Freedom Bridge, and man you’re a genius. Thank you.


i love it

i think this game was really well put together, and i didn’t expect it to take that turn, i had mercy, i feel empowered.


Fantastic way of ending it

Beautiful game. When I got to the end, I didn’t want to kill the stick guy, didn’t know what he did to make me want to kill him. When it became clear that the only way to progress was to fire, I shot up into the air. Literally cried because I was so happy for this stickman that I had become so emotionally invested in over the course of the journey to get to the fields.